During the Internship for Culture, Perth and Kinross I have learned the photogrammetry assets processing. I had a list of exhibition items, which I needed to optimize by decreasing the polycount, straighten UVs, apply correct texture file and improve them inside of Substance 3D Painter. This was my favourite part of the project and all the assets I have processed are in the game prototype.
Additionally I also modelled some frames for the paintings and uploaded it into the build in unity in pieces, so they worked universally and matched every dimensions of paintings.
It was a 6 weeks long internship, which taught me not only new art processes, but also how to work remotely in a very small team and meet all the deadlines. In such environment I had to be opened for any tasks, being able to help and adapt quickly. I also ended up helping with redesigning the UI.
Photos taken by CPK, models were processed by me